Spike Flail
Spike Flail -- Horde Guild on Ner'Zhul  
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Registered Users: Notmish


Most users ever online was 79 on Fri Jul 06, 2007 1:34 pm
 


Three Drake Sarth
Posted: Ushas @ Fri Dec 19, 2008 3:06 am
This update's about a week old because I'm lazy. No one's counting right?

With Naxx, Maly, and Sarth+2 kills under our belt, we set out to take down the last remaining challenge in this phase of WoLK content, Sarth with all 3 of his Drakes alive. We knew the fight would be a difficult one and steeled ourselves for a learning experience we hadn't felt in many months since Sunwell.

Our first night and a half on the encounter we made decent progress, but kept hitting walls as we struggled a bit to cope with the souped up Breaths on our MT after Shadron's and Vesperon's Disciples were spawned. Sunday night however, we had a breakthrough when we shifted our strategy to focus more on burning Shadron immediately as opposed to dealing with the two Disciples. By juggling survival cooldowns on our MT for the uber-Breaths, we managed to survive long enough to down the second drake, coasting us to a win.



WWS

Big grats to Arteria on the Twilight Drake!



Definately a challenging encounter, and I personally enjoy the duality of the fight that Blizzard incorporated, allowiong both lower-tier and more hardcore guilds a level of content they can work towards on the same boss. Sarth + 3 is definately a fight on a similar calibur as the early Sunwell bosses, and if Blizzard continues to develop fights on this level of design, we'll be very much looking forward to Ulduar. Until then, we'll enjoy gearing ourselves our, farming drakes, and taking advantage of our reduced raid week.

Great job everyone, lets bring the same level of dedication and commitment that we brought to 3.0s raid content into Ulduar come 3.1. Enjoy your Holidays stay safe!

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Malygos + 2 Drake Sartharion Cleared
Posted: Melbuframa @ Fri Dec 05, 2008 9:59 pm
On Tuesday after a speedy clear of Naxx, SF ventured into The Eye of Eternity and in less then an hour had slain ourselves a nice shiny blue dragon. A very interesting and fun encounter to conclude current raid content with.



Not a day later with a great focus SF made quick work of Sartharion in The Obsidian Sanctum with two of his drakes alive. Even with two drakes providing a greater challenge then Sartharion alone, once again we forgot to take a screenshot of the kill. So the achievement will have to do.



As it was that all current raid content was now cleared only a few hours into our 2nd raid day we decided to have some fun and decided it would be a good idea to slay the Alliance city leaders.

Bear Navy! Hey DKs have a use afterall?



Congratulations to all SF members with shiny new mounts, and yes I fail at getting to Stormwind.







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Naxx + Sanctum Cleared!
Posted: Melbuframa @ Fri Nov 28, 2008 3:44 pm
Surprising even ourselves with our raid roster's leveling speed, a mere two weeks after WoLK's launch saw Spike Flail entered into our first WoLK 25 man Raid, the retuned Heroic Naxxramas. While no longer hardest instance in the game, SF gathered together and easily cleared through the joke that Naxx has become in comparison to its former self. Great job leveling quickly and hitting the raid content running guys!





After the raid reset on Tuesday, before hitting up Naxx again, we also went on a Dragon killing spree and taught Sartharion a lesson, who also turned out to be quite a joke (so much so that we forgot to screenshot the kill).

Later this week and the weeks following we plan on tackling some more challenging raid content in the form of Malygos and Sartharion with Drakes up. Stay tuned for more Progression updates soon!

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We beat the game!
Posted: Avanne @ Thu Oct 16, 2008 2:38 pm
Two months after we downed M'uru, we have finally downed the Deciever! Of course, in typical Spike Flail fashion we waited for the last attempt of the night to bring out our A game and collect our new sexy lewtz.

Spike Flail has been raiding since heroics were hard and Currator was huge progression and following the release of 3.0, we were able to down
Kil'jaeden on our 5th attempt of the night.

KJ is an extremely intense fight, even after the nerfbat with a ton of
raid damage and great coordination required. I'd like to thank everyone
who showed up and pushed our progression for the past few weeks after
losing so many of our raiders to attrition and real life.

Last attempt of the night guys, pop it if you got it, sweep the leg, FOCUS FUCK!










Post more pics and a wws!

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M'uru
Posted: Ushas @ Fri Jul 18, 2008 5:35 pm
Following our speedy kill of the Eredar Twins, I don't think any of us realized the challenge that lay before us in the form of M'uru. Within the first few weeks of attempts, the realization of how tightly tuned the encounter was began to dawn on us. Never before had we seen an encounter where the DPS, Healing, and coordination had to be so perfect that one mistake, lag spike, or bad RNG would ruin an otherwise great attempt.

The first month of learning M'uru was tough. As we played with our DPS and healing configurations, we slowly and surely became more efficient; but despite improvements in each aspect of the fight, we still weren't making a ton of progress. Even with our best performances and strong tweaks to our setup and strategy; wasted nights due to D/Cs, random tank deaths, and silly mistakes began to wear our patience with the fight thin.

Things changed about three weeks ago. Either through sheer practice, hardened resolve, or just random dumb luck, our small mistakes (and connection problems) began to minimize. Our attempts got better, and we began consistently getting close to Phase 2. However, poor performances and focus and the nature of the fight still still were hampering our progress. Until one night last week, everything seemed to come together. For the duration of the night, our players gave it their all, and we consistently brought ourselves into Phase 2 a number of times... managing to bring Entropius to 28% on our first clean transition.

Now knowing we could make the kill, we entered into Sunwell this week with confidence. News of the M'uru nerf with the 2.4.3 patch further increased our confidence: allowing a bit more flexibility with our Phase 1 DPS would reduce the amount of time wasted due to a wipes because of one small or silly mistake. Our attempts on Wednesday night went great, with each attempt on Entropius slowly bringing him down more than the previous. As we familiarized ourselves with the mechanics of P2 and how to best maximize our healing, DPS, and communication, we got closer and closer to a kill. And then...




After 19 nights of wiping, over 500 attempts, and 40,000g from the Guild Bank in consumables/repairs, M'uru was finally dead. It wasn't a change of strategy, or a different setup, or even the HP nerf that finally allowed us to down the ethereal asshole; but one solid night of clear heads, communication, and focus. As has seemingly become common in our kills, positive attitudes and confidence dictate our strong performances, and the past two weeks where most of our progression took place proved no different.

For anyone who cares:
Video of the Kill - Big thanks to Melbufrahma again.
WWS of our Badness

Great job to everyone and as always, thank you to everyone who stuck it out and showed up to every night of attempts, regardless of good or bad. A lot of guilds would grow discouraged and give up after some of the fruitless nights we had, but we persevered and pushed on, and finally made it to this point. A well-deserved kill for a great group of players, thank you all once again. Kil'jaeden awaits!

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